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Orsinium is a formable country, and can be formed by any nation with Wood Orsimer as their primary culture. It is most commonly formed by starting as Moonmont. Their powerful ideas combiend with the Orcish Fury modifier makes them formidable. However, They must contend with the massively powerful Camoran Dynasty which is comprised of a personal union between Falinesti and Southpoint, with 5-7 subjects underneath this union. Allies can be found to the north and east, and Falinesti can be taken down once it has begun integrating its vassals and PU subjects, drastically decreasing the force limit it can muster.

Events


From all over the mountains and hills you can hear the wild howling of the hordes of orcs, whose fury does not know the limit. Soon, their wild flocks will gather together to sow chaos and horror in the expanse of Nirn. Get ready... Not everyone will be able to live to see the sunset of the next day.
This event can happen multiple times throughout a campaign
Trigger Conditions
  • Is in the Orsimer Culture Group
  • Does not have the country modifier Orcish Fury
  • Does not have the Orcish Fury timer
Mean Time to Happen


300 Months

Wra-ar!
Effects
  • Add country modifier Orcish Fury. It has the following effects for 10 years:
    • +10% Discipline
    • +25% Land Morale
    • +15% Infantry Combat Ability
    • +15% Cavalry Combat Ability
    • +15% Artillery Combat Ability
  • Add hidden country modifier Orcish Fury Timer for 25 years. (This prevents the event from firing during that time)


Decisions


Form Kingdom of Southern Orsinium
Country Formation Decision
Potential Requirements
  • Southern Orsinium Doesn't Exist
  • Primary Culture is Wood Orsimer
  • Has not formed Southern Orsinium Before
Allow
  • Is Independent
  • Is at Peace
  • Owns the following core provinces:
  1. Moonmont (829)
  2. Eindaeneth (5024)
  3. Thormar Keep (815)
  4. Telarwen (869)
  5. Ebon Ro (812)
Effects
  • Country changes to Southern Orsinium
  • Government Rank changes to Kingdom (Rank 5 of 10)
  • Gets the modifier "Increased Centralization" for 20 years with the following effects:
    • -0.5 Monthly Autonomy Change
    • +1 National Unrest
  • Gain 25 Prestige
  • Event Option to Change Ideas
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