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Elder Scrolls Universalis features many unique groups, several more than Vanilla EU4. Additionally, several lore-based idea groups are available which unlock subsequent idea groups, allowing for goal-directed personalization of ideas. Lore-based idea groups are inspired by the skill trees of elder scrolls games with additional groups, such as colonial empire, jurisprudence, and military tactic ideas added for more flavor and personalization.


Administrative Ideas

Administrative Ideas Tree

Administrative Ideas
Administrative Ideas
Requires N/A
Unlocks
  • Centralism Ideas
  • Decentralism Ideas
Disables N/A
Ideas
Name Effect
Organised Mercenary Payment -15% Administrative Advisor Cost
Adaptability -15% Core Creation Cost
Benefits for Mercenaries -25% Expand Administration Cost
Bookkeeping -1 Interest
Organised Mercenary Recruitment -10% Minimum Autonomy in Territories
Administrative Efficiency +1 Possible Advisors
Civil Servants -5% Admin Tech Cost
Bonus +15% Governing Capacity
Centralism Ideas
Centralism Ideas
Requires Administrative Ideas
Unlocks N/A
Disables Decentralism Ideas
Ideas
Name Effect
Minister of Construction -25% Build Time
Central Production 5% Global Trade Goods Size
Metropolis Development -10% Development Cost
Autonomy Reduction -50% Autonomy Cooldown
Central Recruiting -2.5% Global Autonomy
Central Administration -15% State Maintenance
Tax Administration +10% National Tax Modifier
Bonus +15%
Decentralism Ideas
Decentralism Ideas
Requires Administrative Ideas
Unlocks N/A
Disables Centralism Ideas
Ideas
Name Effect
General Expansion -10% Build Cost
Decentralized Administration -5% Yearly Corruption
Different Centers of Trade +10% Trade Efficiency
Cultural Centers +20% Global Instiution Spread
Great State +15% Governing Capacity
Timid Population Growth +25% National Manpower
Local Trade +15% Provincial Trade Power
Bonus -10% Development Cost

Economic Ideas Tree

Economic Ideas
Economic Ideas
Requires N/A
Unlocks
  • Expansion Ideas
  • Innovative Ideas
Disables N/A
Ideas
Name Effect
Bureaucracy +10% National Tax Modifier
Organised Construction -10% Build Cost
National Bank +5% Inflation Reduction
Debt and Loans -1 Interest
Centralisation -2.5% National Autonomy
Nationalistic Enthusiasm -5% Land Maintenance Modifier
Smithian Economics 10% Production Efficiency
Bonus -10% Development Cost
Expansion Ideas
Requires Economic Ideas
Unlocks N/A
Disables Innovative Ideas
Ideas
Name Effect
Additional Colonists +1 Colonists
Additional Merchants +1 Merchants
Faster Colonists +20 Global Settler Increase
Factories -25% Center of Trade Upgrade Cost

-20% Trade Company Governing Cost

Additional Diplomats +1 Diplomatic Relations

+1 Diplomats

General Colonisation Law +20% Settler Chance
Competitive Growth +20% Global Trade Power
Bonus +1 Colonists

Can Fabricate Claims in Overseas Colonial Regions

Innovative Ideas
Requires Economic Ideas
Unlocks N/A
Disables Expansion Ideas
Ideas
Name Effect
Patron of the Arts -1% Prestige Decay
Empiricism +50% Innovativeness Gain
Scientific Revolution -5% Technology Cost
Dynamic Court +1 Possible Advisors
Print Culture 20% Global Institution Growth
Optimism -15% Cost to Reduce War Exhaustion
Formalized Officer Corps +1 Leaders Without Upkeep
Bonus -15% Advisor Cost

Mysticism Ideas Tree

Mysticism Ideas
Requires N/A
Unlocks
  • Religious Ideas
  • Humanist Ideas
Disables N/A
Ideas
Name Effect
Follow Traditions +0.5 Legitimacy Equivalent
The Old Ways +1 Tolerance of the True Faith
The Unenlightened +0.5 Tolerance of Heathens

+0.5 Tolerance of the True Faith

Secure Traditions +13% Religious Unity
A Tame Society -15% Stability Cost Modifier
Educated Preachers +1.5% Missionary Strength
A Humble Life -25% Missionary Maintenance Cost
Bonus +1 Missionaries
Religious Ideas
Requires Mysticism Ideas
Unlocks N/A
Disables Humanist Ideas
Ideas
Name Effect
Missionary Schools +1 Missionaries
Church Attendance Duty -15% Stability Cost Modifier
Divine Supremacy +2.5% Missionary Strength
Devoutness +1 Tolerance of the True Faith
Religious Tradition -25% Missionary Maintenance Cost
Inquisition -10% Warscore Cost Against Other Religions
Deus Cult CB on Religious Enemies
Bonus +0.5 Prestige per Development from Missionaries
Humanist Ideas
Requires Mysticism Ideas
Unlocks N/A
Disables Religious Ideas
Ideas
Name Effect
Tolerance Idea +13% Religious Unity
Local Traditions -1 National Unrest
Ecumenism +1 Tolerance of Heretics
Indirect Rule -5 Years of Seperatism
Cultural Ties +1 Accepted Cultures
Benevolence +20% Improve Relations Modifier
Humanist Tolerance +1 Tolerance of Heathens
Bonus -5% Idea Cost

State Administration Ideas Tree

State Administration Ideas Ideas
Requires N/A
Unlocks
  • Monarchy Ideas
  • Republican Ideas
  • Theocracy Ideas
  • Horde Ideas
Disables N/A
Ideas
Name Effect
Community Law +15% Governing Capacity
Administrative Law -15% State Maintenance
Inland Trade +15% Caravan Power
Administrative Espionage -0.05 Yearly Corruption
Steering Trade +1 Merchants
Enforcement of Progress -25% Institution Embracement Cost
Simplification of Manufactory Foundings +10% Trade Goods Size Modifier
Bonus -13% Core Creation Cost
Monarchy Ideas
Requires
  • State Administration Ideas
  • Monarchy government type
Unlocks N/A
Disables
  • Republican Ideas
  • Theocracy Ideas
  • Horde Ideas
Ideas
Name Effect
Bonus
Republican Ideas
Requires
  • State Administration Ideas
  • Republic government type
Unlocks N/A
Disables
  • Monarchy Ideas
  • Theocracy Ideas
  • Horde Ideas
Ideas
Name Effect
Bonus
Theocracy Ideas
Requires
  • State Administration Ideas
  • Theocracy government type
Unlocks N/A
Disables
  • Monarchy Ideas
  • Republican Ideas
  • Horde Ideas
Ideas
Name Effect
Bonus
Horde Ideas
Requires
  • State Administration Ideas
  • Be nomadic
Unlocks N/A
Disables
  • Republican Ideas
  • Theocracy Ideas
  • Horde Ideas
Ideas
Name Effect
Bonus

Alteration Ideas Tree

Alteration Ideas
Requires N/A
Unlocks
  • Achemical Ideas
  • Transmutation Ideas
Disables N/A
Ideas
Name Effect
Bonus
Alchemical Ideas
Requires Alteration Ideas
Unlocks N/A
Disables Transmutation Ideas
Ideas
Name Effect
Bonus
Transmutation Ideas
Requires Alteration Ideas
Unlocks N/A
Disables AlchemicalIdeas
Ideas
Name Effect
Bonus

Jurisprudence Ideas Tree

Jurisprudence Ideas
Requires N/A
Unlocks
  • Aristocratic Ideas
  • Plutocratic Ideas
Disables N/A
Ideas
Name Effect
Bonus
Aristocratic Ideas
Requires Jurisprudence Ideas
Unlocks N/A
Disables Plutocratic Ideas
Ideas
Name Effect
Bonus
Plutocratic Ideas
Requires Jurisprudence Ideas
Unlocks N/A
Disables Aristocratic Ideas
Ideas
Name Effect
Bonus

Diplomatic Ideas

Administrative Ideas
Requires N/A
Unlocks
Disables
Ideas
Name Effect
Administrative Ideas
Requires N/A
Unlocks
Disables
Ideas
Name Effect
Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Ideas
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Administrative Ideas
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Ideas
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Administrative Ideas
Requires N/A
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Name Effect

Military Ideas

Administrative Ideas
Requires N/A
Unlocks
Disables
Ideas
Name Effect
Administrative Ideas
Requires N/A
Unlocks
Disables
Ideas
Name Effect
Administrative Ideas
Requires N/A
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Administrative Ideas
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Ideas
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Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
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Administrative Ideas
Requires N/A
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Ideas
Name Effect
Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
Requires N/A
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Name Effect
Administrative Ideas
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Ideas
Name Effect
Administrative Ideas
Requires N/A
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Ideas
Name Effect
Administrative Ideas
Requires N/A
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Ideas
Name Effect
Administrative Ideas
Requires N/A
Unlocks
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Ideas
Name Effect
Administrative Ideas
Requires N/A
Unlocks
Disables
Ideas
Name Effect

Diplomatic Ideas


Idea Group Requires Limits 1st 2nd 3rd 4th 5th 6th 7th Bonus
Maritime -- --
Heavy Ship Maritime Light Ship
Light Ship Maritime Heavy Ship
Diplomatic -- --
Espionage Diplomatic Influence
Influence Diplomatic Espionage
Trade -- --
Naval Trade Fleet Base
Fleet Base Trade Naval
Exploration -- --
Colonial Empire Exploration Imperialist Ambition
Imperialist Ambition Exploration Colonial Empire
Illusion -- --
Society Illusion Propaganda
Propaganda Illusion Society
Enchanting -- --
Arcane Enchanting Soul Siphon
Soul Siphon Enchanting Arcane


Military Ideas


Idea Group Requires Limits 1st 2nd 3rd 4th 5th 6th 7th Bonus
Destruction -- -- +1 Land Leader Fire +5% Fire Damage +1 Naval Leader Fire +1 Artillery Bonus vs Fort +5% Artillery Combat Ability +5% Artillery Damage from Back Row -12.5% harsh Treatment Cost +10% Siege Ability
Fire Destruction Shock -5% Shock Damage Recieved +1 Artillery Bonus vs Fort +5% Artillery Combat Ability +5% Fire Damage +10% Fort Defense +10% Artillery Damage from Back Row +1 Land Leader Fire -5% Fire Damage Recieved
Shock Destruction Fire +25% Cavalry Flanking Ability -5% Fire Damage Recieved -15% Cavalry Cost +25% Cavalry to Infantry Ratio +5% Shock Damage +5% Infantry Combat Ability +1 Land Leader Shock +5% Cavalry Combat Ability
Restoration -- --
Quality Restoration Quantity
Quantitiy Restoration Quality
Smithing -- --
Weapon Quality Smithing Armor Quality
Armor Quality Smithing Weapon Quality
Conjuration -- --
Summoning Conjuration Necromancy
Necromancy Conjuration Summoning
Conscription -- --
Standing Army Conscription Mercenary Army
Mercenary Army Conscription Standing Army
General Staff -- --
Offensive General Staff Defensive
Defensive General Staff Offensive


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