Elder Scrolls Universalis features many unique groups, several more than Vanilla EU4. Additionally, several lore-based idea groups are available which unlock subsequent idea groups, allowing for goal-directed personalization of ideas. Lore-based idea groups are inspired by the skill trees of elder scrolls games with additional groups, such as colonial empire, jurisprudence, and military tactic ideas added for more flavor and personalization.
Administrative Ideas
Administrative Ideas Tree
Administrative Ideas
Administrative Ideas
Requires
N/A
Unlocks
Centralism Ideas
Decentralism Ideas
Disables
N/A
Ideas
Name
Effect
Organised Mercenary Payment
-15% Administrative Advisor Cost
Adaptability
-15% Core Creation Cost
Benefits for Mercenaries
-25% Expand Administration Cost
Bookkeeping
-1 Interest
Organised Mercenary Recruitment
-10% Minimum Autonomy in Territories
Administrative Efficiency
+1 Possible Advisors
Civil Servants
-5% Admin Tech Cost
Bonus
+15% Governing Capacity
Centralism Ideas
Centralism Ideas
Requires
Administrative Ideas
Unlocks
N/A
Disables
Decentralism Ideas
Ideas
Name
Effect
Minister of Construction
-25% Build Time
Central Production
5% Global Trade Goods Size
Metropolis Development
-10% Development Cost
Autonomy Reduction
-50% Autonomy Cooldown
Central Recruiting
-2.5% Global Autonomy
Central Administration
-15% State Maintenance
Tax Administration
+10% National Tax Modifier
Bonus
+15%
Decentralism Ideas
Decentralism Ideas
Requires
Administrative Ideas
Unlocks
N/A
Disables
Centralism Ideas
Ideas
Name
Effect
General Expansion
-10% Build Cost
Decentralized Administration
-5% Yearly Corruption
Different Centers of Trade
+10% Trade Efficiency
Cultural Centers
+20% Global Instiution Spread
Great State
+15% Governing Capacity
Timid Population Growth
+25% National Manpower
Local Trade
+15% Provincial Trade Power
Bonus
-10% Development Cost
Economic Ideas Tree
Economic Ideas
Economic Ideas
Requires
N/A
Unlocks
Expansion Ideas
Innovative Ideas
Disables
N/A
Ideas
Name
Effect
Bureaucracy
+10% National Tax Modifier
Organised Construction
-10% Build Cost
National Bank
+5% Inflation Reduction
Debt and Loans
-1 Interest
Centralisation
-2.5% National Autonomy
Nationalistic Enthusiasm
-5% Land Maintenance Modifier
Smithian Economics
10% Production Efficiency
Bonus
-10% Development Cost
Expansion Ideas
Requires
Economic Ideas
Unlocks
N/A
Disables
Innovative Ideas
Ideas
Name
Effect
Additional Colonists
+1 Colonists
Additional Merchants
+1 Merchants
Faster Colonists
+20 Global Settler Increase
Factories
-25% Center of Trade Upgrade Cost
-20% Trade Company Governing Cost
Additional Diplomats
+1 Diplomatic Relations
+1 Diplomats
General Colonisation Law
+20% Settler Chance
Competitive Growth
+20% Global Trade Power
Bonus
+1 Colonists
Can Fabricate Claims in Overseas Colonial Regions
Innovative Ideas
Requires
Economic Ideas
Unlocks
N/A
Disables
Expansion Ideas
Ideas
Name
Effect
Patron of the Arts
-1% Prestige Decay
Empiricism
+50% Innovativeness Gain
Scientific Revolution
-5% Technology Cost
Dynamic Court
+1 Possible Advisors
Print Culture
20% Global Institution Growth
Optimism
-15% Cost to Reduce War Exhaustion
Formalized Officer Corps
+1 Leaders Without Upkeep
Bonus
-15% Advisor Cost
Mysticism Ideas Tree
Mysticism Ideas
Requires
N/A
Unlocks
Religious Ideas
Humanist Ideas
Disables
N/A
Ideas
Name
Effect
Follow Traditions
+0.5 Legitimacy Equivalent
The Old Ways
+1 Tolerance of the True Faith
The Unenlightened
+0.5 Tolerance of Heathens
+0.5 Tolerance of the True Faith
Secure Traditions
+13% Religious Unity
A Tame Society
-15% Stability Cost Modifier
Educated Preachers
+1.5% Missionary Strength
A Humble Life
-25% Missionary Maintenance Cost
Bonus
+1 Missionaries
Religious Ideas
Requires
Mysticism Ideas
Unlocks
N/A
Disables
Humanist Ideas
Ideas
Name
Effect
Missionary Schools
+1 Missionaries
Church Attendance Duty
-15% Stability Cost Modifier
Divine Supremacy
+2.5% Missionary Strength
Devoutness
+1 Tolerance of the True Faith
Religious Tradition
-25% Missionary Maintenance Cost
Inquisition
-10% Warscore Cost Against Other Religions
Deus Cult
CB on Religious Enemies
Bonus
+0.5 Prestige per Development from Missionaries
Humanist Ideas
Requires
Mysticism Ideas
Unlocks
N/A
Disables
Religious Ideas
Ideas
Name
Effect
Tolerance Idea
+13% Religious Unity
Local Traditions
-1 National Unrest
Ecumenism
+1 Tolerance of Heretics
Indirect Rule
-5 Years of Seperatism
Cultural Ties
+1 Accepted Cultures
Benevolence
+20% Improve Relations Modifier
Humanist Tolerance
+1 Tolerance of Heathens
Bonus
-5% Idea Cost
State Administration Ideas Tree
State Administration Ideas Ideas
Requires
N/A
Unlocks
Monarchy Ideas
Republican Ideas
Theocracy Ideas
Horde Ideas
Disables
N/A
Ideas
Name
Effect
Community Law
+15% Governing Capacity
Administrative Law
-15% State Maintenance
Inland Trade
+15% Caravan Power
Administrative Espionage
-0.05 Yearly Corruption
Steering Trade
+1 Merchants
Enforcement of Progress
-25% Institution Embracement Cost
Simplification of Manufactory Foundings
+10% Trade Goods Size Modifier
Bonus
-13% Core Creation Cost
Monarchy Ideas
Requires
State Administration Ideas
Monarchy government type
Unlocks
N/A
Disables
Republican Ideas
Theocracy Ideas
Horde Ideas
Ideas
Republican Ideas
Requires
State Administration Ideas
Republic government type
Unlocks
N/A
Disables
Monarchy Ideas
Theocracy Ideas
Horde Ideas
Ideas
Theocracy Ideas
Requires
State Administration Ideas
Theocracy government type
Unlocks
N/A
Disables
Monarchy Ideas
Republican Ideas
Horde Ideas
Ideas
Horde Ideas
Requires
State Administration Ideas
Be nomadic
Unlocks
N/A
Disables
Republican Ideas
Theocracy Ideas
Horde Ideas
Ideas
Alteration Ideas Tree
Alteration Ideas
Requires
N/A
Unlocks
Achemical Ideas
Transmutation Ideas
Disables
N/A
Ideas
Alchemical Ideas
Requires
Alteration Ideas
Unlocks
N/A
Disables
Transmutation Ideas
Ideas
Transmutation Ideas
Requires
Alteration Ideas
Unlocks
N/A
Disables
AlchemicalIdeas
Ideas
Jurisprudence Ideas Tree
Jurisprudence Ideas
Requires
N/A
Unlocks
Aristocratic Ideas
Plutocratic Ideas
Disables
N/A
Ideas
Aristocratic Ideas
Requires
Jurisprudence Ideas
Unlocks
N/A
Disables
Plutocratic Ideas
Ideas
Plutocratic Ideas
Requires
Jurisprudence Ideas
Unlocks
N/A
Disables
Aristocratic Ideas
Ideas
Diplomatic Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
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Unlocks
Disables
Ideas
Administrative Ideas
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Unlocks
Disables
Ideas
Administrative Ideas
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Unlocks
Disables
Ideas
Administrative Ideas
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Military Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
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Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Administrative Ideas
Requires
N/A
Unlocks
Disables
Ideas
Diplomatic Ideas
Idea Group
Requires
Limits
1st
2nd
3rd
4th
5th
6th
7th
Bonus
Maritime
--
--
Heavy Ship
Maritime
Light Ship
Light Ship
Maritime
Heavy Ship
Diplomatic
--
--
Espionage
Diplomatic
Influence
Influence
Diplomatic
Espionage
Trade
--
--
Naval
Trade
Fleet Base
Fleet Base
Trade
Naval
Exploration
--
--
Colonial Empire
Exploration
Imperialist Ambition
Imperialist Ambition
Exploration
Colonial Empire
Illusion
--
--
Society
Illusion
Propaganda
Propaganda
Illusion
Society
Enchanting
--
--
Arcane
Enchanting
Soul Siphon
Soul Siphon
Enchanting
Arcane
Military Ideas
Idea Group
Requires
Limits
1st
2nd
3rd
4th
5th
6th
7th
Bonus
Destruction
--
--
+1 Land Leader Fire
+5% Fire Damage
+1 Naval Leader Fire
+1 Artillery Bonus vs Fort
+5% Artillery Combat Ability
+5% Artillery Damage from Back Row
-12.5% harsh Treatment Cost
+10% Siege Ability
Fire
Destruction
Shock
-5% Shock Damage Recieved
+1 Artillery Bonus vs Fort
+5% Artillery Combat Ability
+5% Fire Damage
+10% Fort Defense
+10% Artillery Damage from Back Row
+1 Land Leader Fire
-5% Fire Damage Recieved
Shock
Destruction
Fire
+25% Cavalry Flanking Ability
-5% Fire Damage Recieved
-15% Cavalry Cost
+25% Cavalry to Infantry Ratio
+5% Shock Damage
+5% Infantry Combat Ability
+1 Land Leader Shock
+5% Cavalry Combat Ability
Restoration
--
--
Quality
Restoration
Quantity
Quantitiy
Restoration
Quality
Smithing
--
--
Weapon Quality
Smithing
Armor Quality
Armor Quality
Smithing
Weapon Quality
Conjuration
--
--
Summoning
Conjuration
Necromancy
Necromancy
Conjuration
Summoning
Conscription
--
--
Standing Army
Conscription
Mercenary Army
Mercenary Army
Conscription
Standing Army
General Staff
--
--
Offensive
General Staff
Defensive
Defensive
General Staff
Offensive