Elder Scrolls Universalis has been in active development since late 2017, and available to the public since January 2019. In that time, the mod has received countless updates by a team of dedicated volunteers. This page will serve to document the details of all current and future updates to ESU for posterity, and future reference.
Added Wrathful Flame mechanics for Orsimer nations
Added 27 new Holy Orders
Added National Ideas for Dusk, Shimmerene and College of Sapiarchs
Added 98 new Artefacts to uncover during Archeological Expeditions
Added new decisions to manipulate some of the Artefacts in order to gain power or bestow a curse on yourself while attempting to do so.
Added 3 New events featuring the Ebony Male
Added 9 New events featuring manipulation of some Archeological Artefacts
Added Mechanic to increase Monarch power of Rulers and their Heirs by spending Monarch points
Added an option to construct Iron Orsinium in Hammerfell
Added options to acquire Fists or Randaglf, Jagged Crown and Tribunal Masks via events
Added region descriptions to Start Screen text
Changes
Second Orsinium now consists of three Orsimer Stronghold terrains
Native nations should now migrate more actively
Reduced both the bonuses and the penalties for having too much/too few of Crownlands
Reduced the scaling of rebel size from development, but increased their minimal size and introduced boost to morale from technology
Moved positions of various Mercenary companies to their lore positions
Moved the manipulate Artefacts decisions to Archeological GUI
Enchanting ideas should now also increase meritocracy, as they do with legitimacy and its variations
Increased Decadence reduction from Absolutism
An event granting cores in Rift for Snow Elven provinces now includes Nordic provinces as well
Removed global province development decrease effect for events and replaced it with stability decrease
Introduced gradual decrease of land forcelimit with the introduction of new institutions for the increase in Fire/Shock damage and Discipline
Aetherial Crisis is now limited by the Skyrim superregion and will not hit Dwemers in Morrowind
Boosted inland sea combat bonus for Galleys to 150% and coastal sea combat bonus to 100%
National Defence province modifier now increases hostile attrition by 1.5 and provides +1 local defence dice roll bonus
Replaced prestige growth from Absolutism with Reform Progress Growth: at 100 Absolutism, it is +25%
Cyrodiilic Empire now starts with 50 Mandate
Boosted Slave Oppression bonuses to make slavery more useful. Note that penalties for having high Slave Oppression are increased as well.
Reduced the bonuses for Wailing Wheel of Vindasel and Gut Gardens of Sercen
Changed the bonuses and penalties for having high and small Mandate values to make the latter condition much more penalizing, especially for large empires
Excluded "Demand Province" and "Become Vassal" peace options from Slave Raid Wargoal. Replaced them with less unbalanced peace options to limit the expansion via Slave Raid Casus Beli.
Increased base maximal monarch power cap from 2500 to 3500
Replaced Minimal Autonomu country modifier in Government Reforms with Global Autonomy and Autonomy Change Time country modifiers to give players more control of their province autonomy
Chorrol, Nenalata, Sapiarchs, Nighthollow Clan, Skyrim, and Tonal Architects will now start the game, having acquired one or more artefacts.
Enabled Dwemer Construction events for unique Dwemer terrain in Morrowind
Blocked Coup event if Monarchists are already in power for nations that use State General Mechanic
Fixes
Fixed position of several Holy Cities
Fixed a couple of spelling issues
Fixed a couple of issues related to dynamic province names
Fixed various minor bugs
Deletions
Miscellaneous
Hotfixes
2023[]
Version 3.2.4
ESU Version
3.2.4
Date Released
20.12.23
Additions
Updated the mod to the 1.36.2 version of the vanilla game
Overhaul of the Alessian Revolt, featured by revision and addition of 56 events in total
Added new bookmark and disaster: Alessian Revolt
Added the models of Solitude Arch, Blue Palace, Orc Stronghold, High Hrothgar, Bards College, Palace of Kings, Windhelm Bridge, Dragonsreach, Kyne's Temple, Jorvaskr, Honningbrew Meadery, Tsaeci Arches, Mistveil Keep, Black Briar Lodge, Goldenglow Estate, 3 Dwemer Towers, Dwemer Columns, Dwemer Arches
Added new terrain types: Craglands and Caves
Added Archeology Menu with Reliquary, Artefact Manipulation and Archeological Expedition destination sub-windows.
Added known Ayleid Kings to Country History
Added new Loading Screen
Changes
Tribes of government rank 7 can now also upgrade their alliance members to vassals
Moved Mod Menu to a separate button in Decisions View
Moved Archeology Decisions to a separate Menu, accessible in Decisions View
Moved Artefact Check decision to a separate Menu, accessible in Decisions View
AI will now acquire Artefacts, just like players. AI cannot spoil the province site for a Human player, but another Human player can still do this.
Updated Terrain assignment for Black Marsh, Morrowind, Cyrodiil, Valenwood, Skyrim, Elsweyr
Rebalanced Balmoran National ideas
Sard is now renamed to Sardavar Leed during the events of Narfinsel Schism
The Strength of Tributaries, Trade Protectorates and Spheres of Influence in calculations of their liberty desire will be additive and no longer independent
Lipsard Tarn and Nenalata are now Monarchies, while Wendir and Kemen are now Theocracies
Removed AI bonus/penalty in the calculation of desire to join HRE based on their governmental rank
Reduced the desire for AI to become a Sphere of Influence subject type
Banned Sphere of Influence to declare war on another Sphere of Influence under one overlord
Having a Sphere of Influence should no longer boost Diplomatic Reputation
Forgotten Vale should now be excluded from Skyrim Missions dedicated to eliminating Snow Elves
Minotaur State now worships Nedic Pantheon/Eight Divines instead of Hircine Cult (Hircine disapproves, but who cares? LOL)
Reduced the cost for harsh treating rebels in twice
Fixes
Small HRE UI fix
Fixed Estate Lead Regency Event from spawning multiple times if being declined
Fixed the addition of multiple state-wide modifiers by Gut-Gardens and Wailing Weels
Fixed the ability to destroy Gut-Gardens and Wailing Weels, no matter if they are unique or not
Small localisation fixes
Fixed Nisin port position
Fixed naming of Forelhost (yes, I like it with R for some reason)
Fixed Dwemer naming in localisation (yea, again, extra R)
Fixed clipping through moons
Fixed AI falling behind tech in case of using Militarization or Naval Professionalism governmental mechanics
Moved King Haven Pass to the correct province
Fixed Duplication of Red Mountain in a decision to unit All Towers - now the Tree of Life province is required instead
Fixed Battleborn Castle providing a country-size modifier instead of a province-size
Fixed various minor issues
Deletions
Miscellaneous
Hotfixes
Version 3.2.3
ESU Version
3.2.3
Date Released
23.11.23
Additions
Added 15 Unique government reforms for Orcs
Added Agra Crun, Malacath's Crutal Breed and Vosh Rakh
Added Scriptable GUI buttons to increase governmental support for each of the government types with legitimacy equivalent
Added full support for Vinedusk Rangers and Bi-Lunar Guardsmen special units
Added temporary sprites for Corelayans, Sinistral, Kamal, Glacial, Nibebean, Colovian, Goblin, Marsh Men and Cantemiric cultures
Added National Advancement Government mechanic
Added International Approval Government mechanic
Added Cultural Influence Government mechanic
Added different opinion modifiers to each subject type
Added Sphere of Influence Subject type for nations using Cultural Influence Mechanic or those that have reached government rank of 5
Added New Casus Beli and a Wargoal type: Spread of the True Faith available via fabrication for every defender of faith
Added cooldown timers for AI for every custom diplomatic action to prevent spam attacks
Added a diplomatic action to convert Sphere of Influence subject to Vassal
Added a diplomatic action to convert Treethane subject to Vassal
Added a diplomatic action to convert Alliance Member subject to Vassal
Added a diplomatic action to convert a primary culture of nations for those who use Cultural Influence Mechanic
Added Commoners estate to Horsemen and Kreathmen cultures
Added Mages estate to Orcs, Khajiits and Nords/Atmorans
Added Warriors estate to Horsemen, Kreathmen and Cyrodiilic cultures
Added Sounds on opening a Religion tab
Added a couple of "Easter Eggs" sounds
Added Meridia's Speech for the followers of the Cult of Meridia on the declaration of Narfinsel Schism
Added start-up description for Balmora
Added new diplomatic actions to establish a Tributary and request a Tributary status
Changes
Revolution spread is now more generalized but should target monarchies first
Rulers now have 1 more personality slot to unlock at 100 years of their rule
Treethanes can no longer be integrated. They should be converted to Vassals instead
Holy Orders can now fight only independent nations - your other subjects are now safe!
Holy Orders can no longer be integrated. They should lose their status first
Updated Alert Icons for various diplomatic actions
Colonial Subjects now have increased liberty desire from their development
Increased AI aggressiveness by 25%
Decreased opinion bonuses from relationships between Overlord/Subject, having a common religion and culture
Replaced a sound on completing a mission
Replaced a sound on opening parliament view
Replaced sounds on upgrading base tax, production, manpower
Performed normalization of all custom sounds to improve their quality
Estate Rebels now may spawn if you take the lands from them
Excluded Dwemers, Tseasci and Dead Culture groups from access to Slave Oppression mechanic
Added access to Slave Oppression Mechanics for any nation that accepted Slavery, Slave Rulers or Pirate King government reforms
All Faction icons are redone to improve their quality and fit the updated UI
Added white background glowing to all trade goods to increase their visibility
Increased modifiers of all Factions to make them more important
Fixes
Fixed Modernization gain from foreign advisors
Fixed a major issue with Great Projects
Fixed a couple of minor issues related to various events
Fixed Balmora Mission Tree
Fixed Snow Elven Mission Tree
Fixed a minor bug with a generic mission tree
Fixed a Personal Union between Falinesti and Marbruck
Fixed Subject Icons in Subjects View
Fixed Goblin Artillery unit №2
Fixed Empire of China not working correctly for 54.1.1 start
Fixed a couple of spelling issues
Fixed a bug with Grand Triumphs that could fire too often
Fixed a bug with receiving both Altmer and Daggerfall mission trees while playing as Daggerfal nation with Altmeric culture
Fixed various minor bugs
Deletions
Miscellaneous
Hotfixes
Version 3.2.2a
ESU Version
3.2.2a
Date Released
07.11.23
Additions
Added Icons for Bi-Lunar Guard and Vinedusk Rangers Special Units
Added support for Bi-Lunar Guard and Vinedusk Rangers Special Units, available for Bosmeri and Khajiiti Nations (Their localisation is still WIP though, so they are still named as Mamluks and Qizilbash)
Changes
Added Highlands and Hills terrain type for AI evaluations
Fixes
Fixed a couple of minor code issues related to the 1.36 update
Fixed Elections of Nordic Emperor
Fixed a bunch of Vanilla tooltips
Deletions
Miscellaneous
Hotfixes
Version 3.2.2
ESU Version
3.2.2
Date Released
07.11.23
Additions
Changes
Updated the mod to the 1.36 version of the base game
Great Orsimer Clan reform is also allowed for Iron Orsinium
Razing a province now also adds a picture to its modifiers
Great Project's names in Ledger are now more visible
Added notification for state edicts, indicating when you might want to change them
Building of infrastructure, production, taxation, trade and manufactory buildings increases prosperity
Fixes
Fixed an issue with idea changing event, not changing non-generic missions
Fixed minor localisation issues
Deletions
Miscellaneous
Hotfixes
07.11.23 - v3.2.2a - See Changelog Above
Version 3.2.1
ESU Version
3.2.1
Date Released
05.11.23
Additions
Balmora Mission Tree
23 Flavour Events for Dwemer nations featuring the construction of various buildings in Dwemer Strongholds
28 Flavour events Orsimer and Goblin nations
Added Custom Flags for every Skyrim nation
Added Orsimer Fury Government Mechanics
National Ideas for Great Haafingar
National Ideas for Winterhold College
National Ideas for Winterhold
National Ideas for Skyrim
National Ideas for the Old Kingdom
National Ideas for Balmora
National Ideas for Forelhorst
National Ideas for Volkihar Clan (Pre Harkon)
National Ideas for Nighhollow Clan
National Ideas for Nordic Coast
National Ideas for Great Plains
National Ideas for Rift
National Ideas for Snow Elven Nation
National Ideas for Dawnguard
National Ideas for State of Giants
National Ideas for Reach
National Ideas for Kreath
National Ideas for Rifton
National Ideas for Clan Nur
National Ideas for Firsthold
National Ideas for Skywatch
National Ideas for Cloudrest
Added Religious Schism Province modifier for provinces affected by Narfinsel Schism
Added Falmer Uprising Disaster with 2 events
Added Preemptive war Casus Beli for Balmora
Added an event featuring the Last Birdmen
Added an event featuring the Temple of Ancestor Moth
Added Great Raid Casus Beli for Orsimer Nation
Added Orsimer Clan, Great Orsimer Clan and Orsimer Kingdom governemnt reforms with Orsimer Fury mechanic
Changes
Updated Snow Elven Refugee mechanic
Updated Snow Elven Enslavement mechanic
Limited the amount of Mercenary Companies the player and AL can use at the same time by 3
Reduced Manpower gain from province development
Replaced Snow Elven Raven Rock with Nordic Raven Rock due to changes in Elder Scrolls lore
Updated the history of Cyrodiil for the Alessian Revolt bookmark
Rebalanced existing national ideas of Skyrim nations, including post-Harkon Volkihar Clan
Being ahead of time now grants Reform Progress
Increased Minimal years required to integrate vassal from 10 to 25 years
Increased Minimal years required to integrate personal union from 50 to 100 years
Expanded mechanic of joining the Nordic Empire to give the player and AI an option to not accept a new member into the Empire
Decreased technology requirement for all buildings in twice
All AI nations now want to avoid ugly borders
Submod window now includes a description of where to download them from
Added a Golden frame to all government reform buttons to improve their visibility
Reduced base liberty desire reduction from subject development from -50% to -10%
Fixes
Fixed an issue of not getting new ideas after forming a new country via switch_tag
Fixed the flags of Orsimer Clans that were Dwemer for some reason
Fixed Sload Mission tree
Fixed various minor issues
Deletions
Miscellaneous
Added Tooltips for land-to-land via land canals, also known as portals, to indicate the provinces which form them
Updated name of UI mod in the main menu
Hotfixes
Version 3.2.0
ESU Version
3.2.0
Date Released
01.10.23
Additions
Added 14 Idea sets for Ayleid City-States
Added Idea set for the Imperial City
Added 132 New Monuments
Added Narfinsel Schism disaster and 3 New events
Added 10 Idea Sets for Skyrim Holds
Added 21 Flavour events for Slaver Nations
Added Snow Elven mission tree
Changes
Buffed National Ideas for Elsweyr, Hammerfell, High Rock, Morrowind, Valenwood, Skyrim, Akaviri, Argonian and Pirate Nations
Enabled Daedra and Al-Dremora Unit Sprites
Update of events of the Second Nordic-Elven War, Third Nordic-Elven War and Narfinsel Schism
Expanded Slave Raid CB to be used by High Elves, Chimers and Al-Dremoran nations
Fixes
Complete Revision of localisation grammar and spelling
Fix of Various minor bugs
Deletions
Miscellaneous
Hotfixes
Version 3.1.1
ESU Version
3.1.1
Date Released
14.08.23
Additions
Completed Tamriel River Map
Added River Estuary province modifiers
Added Trade Routes province modifiers
Changes
Rebalanced Fervor, Karma, Papal Influence, Church Power modifiers
Increased Trade Power of Trade Route province modifier from 10 to 15
Fixes
Fixed province changes associated with Oblivion Invasion
Fixed Dissove Protectorate decisions
Fixed Trade Route paths
Fixed various minor issues
Deletions
Miscellaneous
Hotfixes
Version 3.1.0
ESU Version
3.1.0
Date Released
6.08.23
Additions
Added Support for the Dovahkiin UI Submod
Added Custom Factions, Natives, Religious Reforms UI
Added Rivers for Morrowind
Added 1 New Decision
Changes
Increased Minimap Size
Added manufactories for all trade goods
Increased the increase in damage dealt each day of the combat from 1% to 5%
Limited AI usage of mercenaries
Fixes
Fixed Unit Battle Result Camera
Fixed Various Minor Issues
Deletions
Miscellaneous
Hotfixes
Version 3.0.5
ESU Version
3.0.5
Date Released
24.06.23
Additions
Added estates for Fowl, Centaur, Rat Men, Canis Men, Lamian, Ket Keptu and Dragon Culture Groups
Added Personal Deities for the Four Parents religion
Added a Scrollbar to allow nations to have state actions with holy orders
Changes
Various changes to make the mod compatible with the 1.35.4 update
Nordic Pantheon is now the Official religion of the Nordic Empire, allowing only Nordic Pantheon Emperors to be elected and granting them the ability to revoke electorates
Fixes
Properly set colours for Holy Orders
Fixed colour changes due to dependencies gained/lost
Fixed Custom Nations colours
Fixed Personal Deities of Keptu Pantheon
Prevented tag switch for advanced tags in the Solitude Mission tree
Fixed Mission overlap for Daggerfall
Fixed Liberation CB type4
Fixed Corten Height formable
Fixed holy cities of Four Parents, Egg Mother, Mother Sea, Herd Mother and Deep One's religions
Added Modernization Government Mechanics for Native Tribes
Added a couple of New CB added with the 1.35 Update
Added Trade Protectorate subject type for nations on different continents
Added Changing Colour Mechanics: PU, Marches and Alliance members are coloured in the colours of their overlord (can be turned off in ESU Menu).
Added New State Edicts
Added New Government Mechanics: State Governance, Decadence, Perfectionism, Royal Rule, Mercenary Militarization, High Chamber, Religious Council, Naval Professionalism, Sacred Powers, High Council vs. Absolute Rule, End Times
Added Cult of Insect religion to History - available at 178.1.1 date
Added new Naval Special Units: Sea Serpents, Junk Ships, Galleons, Longships, Caravels, Swan Ships
Added new land Special Units: Cursed Legion Regiments, Dov-rha Axethanes, Auridon Paladins
Changes
Replaced Piety Mechanics with Personal Deities Mechanics for Old Gods Cult
Updated Country Colours for Aldmeri Dominion and House Redoran
Renamed Celestial Reforms for EoC to make them fit both Elves and Nedes
Any nation that owns White-Gold Tower province by the end of the war becomes the New EoC Emperor.
Updated and Rebalanced Existing Government Mechanics
Fixes
Fixed various minor issues associated with Personal Deities
Fixed issue with Treethanes acquisition loop
Fixed HRE Emperor Shield Position and Elector Button
Fixed Unification of Cyrodiil and Taking the Ruby Throne CB
Fixed Winterhold College Monument Triggers
Fixed some straits in Roscrea and Pyandonea
Fixed Brigands Regiment tooltip
Fixed a bunch of minor issues with some Mission trees
Fixed Character Attributes Mechanics
Fixed increase in Holy Orders cost by Inflation
Deletions
Miscellaneous
Updated various code parts for 1.35
Hotfixes
12.5.23 - v3.0.4a - Fixed Alessian revolt CTD - Fixed Plutocracy ideas being unobtainable - Fixed Indentured Servitude increasing inflation - Fixed Savannah terrain not granting nomads extra shock damage - Fixed minor tooltip issues
13.5.23 - v3.0.4b Fixed Custom nations losing their map colour
Version 3.0.3
ESU Version
3.0.3
Date Released
15.04.23
EU4 Version
1.34.*
Additions
Added Titles of Governments, Rulers, Consorts and Heirs for Akaviri, Argonian, Bosmer, Breton, Canis-Men, Centaur, Chimer/Dunmer, Nedic/Imperial, Daedric, Dragon, Elven, Fowl, Kamal, Keptu, Khajiiti, Lamian, Maormer, Orsimer, Po Tun, Rat-Men, Reachmen, Sload, Snow Elven, Tang Mo, Tsaesci, Vampire, Void and Yokudan Nations
Added Titles of Governments, Rulers, Consorts and Heirs for Various Religious Nations
Added Fixed Titles of Governments, Rulers, Consorts and Heirs for Various Important Nations
Added 54 New Songs by Daniel Ran
Added 1 New Song by Fredrik Jonasson
Added 5 New Songs by Ronald van Deurzen
Added 19 New Songs by Scott Buckley
Added New Religion: Four Parents (Personal Deities mechanics)
Added New Religion: Egg Mother Cult (Fervor mechanics)
Added New Religion: Deep Ones (Fervor mechanics)
Added New Religion: Mother Sea (Karma mechanics)
Added New Religion: Herd Mother (Piety mechanics)
Added Fervor mechanics to Cult of the Insect God
Added 4 new events featuring Reachmen Clans
Changes
Druidism Religion now uses Piety instead of Karma mechanics
Dragonguard can now be recruited only from Akaviri, Tsaesci or Po Tun provinces
Decreased Cohesion gain for Native federations
Fixes
Fixed various Minor Issues
Deletions
Deleted OST by Ares
Miscellaneous
Centered flag for HRE and EoC
Hotfixes
21.04.23 v3.0.4-WIP - Compatibility update for 1.35
07.05.23 v3.0.4-WIP - Bug Fix Update
07.05.23 v3.0.4-WIP - Fixed AI or[sic.] Armies
Version 3.0.2
ESU Version
3.0.2
Date Released
19.03.23
EU4 Version
1.34.*
Additions
Added Trade Centers for all the Tamriel & Roscrea
Added 16 Idea Sets for Khajiiti Nations
Added 3 new Events for Students of Magnus religion
Added 10 new Personal Deities for Nordic Pantheon (Pantheons of Atmora and Tamriel are now split)
Completed Khajiiti Fur Trade event chain
Added a bunch of new Ruler Titles
Added the Idea Set for Abeceanean pirates
Changes
Miraak Temple Great Project now requires only 100% of religious unity *Should make the start of the Miraak event chain much easier.
AI is now encouraged to build more buildings
Fixes
Fixed Scenario 3: Second Nordic-Elven War
Fixed various minor issues
Deletions
Miscellaneous
Hotfixes
22.03.23 - v3.0.2a - Fixed some events
23.03.23 - v3.0.2b - Fixed an event
23.03.23 - v3.0.2c - Fixed an event
Version 3.0.1
ESU Version
3.0.1
Date Released
10.03.23
EU4 Version
1.34.*
Overhauls
Overhaul of HRE Mechanics
Overhaul of EoC Mechanics
Additions
Added a bridge over the Odai in Balmora
Added Secondary religions to some Reachmen clans
Added River Basins for Valenwood, Elsweyr and Cyrodiil
Added Treethanes mechanics for Valenwood
Added Descriptions for all new unique City-Terrains
Added National Ideas for Birdmen, Centaur and Horsemen cultures
Added various new models, including one for Winterhold College and three for Xanmeers
Added 1 new event for Winterhold College
Added 1 new event for Subjects of Vampires
Added 1 new disaster *The Last Bystander for Dragon Cult followers on Tamriel
Added 10 New events for Khajiiti Pantheon religion
Added 6 New events for Miraak Cult religion
Added 1 New Flavour event
Added A NEW HAND TOUCHES THE BEACON line
Added New Decisions for Formable nations
Added New Monuments
Added various fixed trade goods for some provinces
Added Mission Tree for Khajiits and Solitude
Added Archein Ideas
Added Agaceph Ideas
Added Naga Ideas
Added Hapsleet Ideas
Added Sarpa Ideas
New Terra Incognita Overlay
Blackreach Cavern System
Forgotten Vale access through Darkfall Passage
Changes
Placed Sithis Cult religion on the map
Renamed Cult of Lorellia to Nereid Cult
Positions of Reachmen Schools are now fixed
Moved Keptu into its own Ket Keptu Culture Group
Improved various Flags
Improved Altmer models
Improved Argonian models
Improved Maormer models
Updated Xorme AI integration
Changed Infantry and Cavalry breakthrough from 1.0 to 0.15
Nerfed Tribal Development Growth for Natives
Increased Ahead of Time Technology bonuses
Rebalanced Lunar Lattice bonuses
Ogres now follow the Cult of Malacath instead of the Cult of Ancestors
Fixes
Barsaebic Ayleids now have Ayleid models as well
Fixed Snow Elf Models
Fixed Altmer Models
Fixed Corelayan Models
Fixed Maormer Models
Fixed Russian and Cossack War Exhaustion abilities
Fixed High Rock city foundation decisions
Fixed Iron Orc mission tree
Fixed various minor bugs in the code
Fixed estate agenda event target names not displaying
Fixed various minor localisation issues
Fixed mission tooltips
Fixed various minor bugs
Deletions
Removed Alessian Revolt Bookmark (temporarily)
Removed Most of the Diplomatic ties on Tamriel
Removed remaining vanilla music
Miscellaneous
Hotfixes
2022[]
Version 2.4.4
ESU Version
2.4.4
Date Released
18.10.22
EU4 Version
1.34.*
Additions
Added 24 Dragon Advisor Portraits
Added New Snow Elven Unit Models
Added New Altmer Unit Models
Overhauled Red Mountain Eruption Mechanics - added 3 new events.
Added 24 Giant Advisor Portraits
Changes
Reworked Orthodoxy Mechanics for Dragon Cult
Replaced Icons for Special Units
Replaced Icons for Government Actions
Added +1 passive tribal allegiance
Updated in-game credits
Reworked Dwemer Arcanexes by adding new bonuses and fines
Fixes
Fixed CTD issue caused by Skyrim Civil War
Fixed spawn of nations in Oblivion
Fixed various Minor Bugs
Fixed HRE / EoC dismantle due to change of Government Type
Deletions
Removed new vanilla soundtrack
Miscellaneous
Hotfixes
19.10.22 - v2.4.4a
08.11.22 - v2.4.4b
12.11.22 - v2.4.4c - Unit Model Hotfix
13.11.22 - v2.4.4d - Unit Model Hotfix
29.12.22 - v2.4.4e - Tribal land development Hotfix
Version 2.4.3
ESU Version
2.4.3
Date Released
20.09.22
EU4 Version
1.34.*
Additions
Added Russian Mechanics for Merchant Republics, Trading Cities, Pirate Republics, Federal Republics
Added Iqta Mechanics to Military Dictatorships, Akaviri Monarchies, Celestial Council
Added Militarisation Mechanics to Feudal Monarchy
Added Dragonguard Special Units to Akaviri Republics, Akaviri Monarchies, Elven Monarchies
Added Feudal Theocracy Mechanics to Human Regnum, Tribunal gov reform, Sisterhood gov reform
Added Hussars as Dwemer Automats for Dwemers
Added new Mission to Dwemers, which allows the construction of Dwemer Automats
Added Additional bonuses to the Pyandonean Mission tree, to make it more balanced
Added new Dragon Culture
Added 2 new flavour events featuring Dragons and Maormers
Added 3 new loading screens
Changes
Updated the mod files to the 1.34 version of the base game
Nerfed Orcish Fury from +25% Moral and +15% Unit Power to +15% Moral and +5% Unit Power
Replaced one Harpy Event Picture with another one, as the first one was already used in Calendar events
Gold Spawn event is limited to countries with more than 50 cities
Ogre Spawn event is limited to countries with more than 5 cities
Renamed Gov Interactions mechanics of Cossacks, Russian, Iqta, Mamluk mechanics
Renamed Banners t Dragonguard, Rajputs to Elite Warriors, Cossacks to Brigants, Janissaries to Sovereign Wardens, Streltsy to National Guardsmen, Hussars to Dwemer Automats, Cawa to Exalted Warriors, Caroleans to Dragons
Renamed Steppe Hordes to Nomad Tribes
Renamed Orthodoxy-Patriarchy Localisation lines to fit the Dragon Cult
Renamed Flower Wars to Serpent Wars
Fixes
Fixed localisation of some National Ideas
Some immediate code in Tang Mo Missions is now hidden
Fixed the description of the Arkngthamz Holy Site
Fixed Government reforms for Bosmer Monarchies, that were missing one reform due to the new Wilderking gov reform.
Fixed Pyandonean Mission tree for those, who do not have Rule Brittania DLC.
Deletions
Removed Dragonguard Special Units from Mercenary gov reform
Removed Flags from city province models to boost performance
Added 6 New Events for Nations, that follow Aedric Religions
Added New Governemnt Reform for Wilderking
Added 10 New Levels of Professionalism
Changes
Rebalanced Daggerfall National Ideas
Replaced Hist Karma mechanics with Secondary Religion Mechanics
Changed Event Pictures for Lunar Lattice Events
Added Extra Leader Slot for 200 Forcelimit
Increased Basic Revolt size from 1 to 2.5
Invading Oblivion nations now spawn 45K army on the other side of the portal
Abolition reform no longer can be enforced, while other Slave Reforms are enforced
Subject nations now contribute from 5 to 25% of their forcelimit to the Overlord
Nation, which occupies the capital of Emperor of China/Akavir now automatically becomes the new Emperor of China/Akavir
Increased frequency of Extend Regency events
Ogres should no longer spawn outside Tamriel
Fixes
Fixed some Estate Agendas
Fixed Spawn of Slave Rebels
Fixed a couple of events, firing when their goal is already completed
Fixed some spelling issues
Fixed missions, which required some specific idea to be completed
Deletions
Miscellaneous
Hotfixes
03.09.22 - v2.4.2a
Version 2.4.1
ESU Version
2.4.1
Date Released
06.08.22
EU4 Version
1.33.*
Additions
Added Daggerfall Mission Tree
Added Tang Mo Mission Tree
Added 48 new advisor portraits for Nords and Imperials
Added indigenous ideas for native/tribal countries so they also have a government-based idea set after State Administration ideas.
Added one Blackreach event
Added Slave Raid Mechanics
Added Send Caravans Mechanics
Changes
Rebalanced Holy Orders
Improved "Visit from Atmora" event
Rebalanced Rebells - now their numbers should be more reasonable
Rebalanced a couple of events in terms of rewards/fines
Fixes
Fixed AI supply of armies
Fixed Fire Salts trade goods bug
Various Localisation bugs are fixed
Fixed Lottery Elections
Fixed getting additional manpower via attrition, if a player falls beyond 100% bonus
Fixed Mundus Tower Positions
Moved Crystal Tower Ambient Object
Fixed Windhelm Mission Tree
Deletions
Miscellaneous
Hotfixes
Version 2.4.0
ESU Version
2.4.0
Date Released
03.07.22
EU4 Version
1.33.*
Additions
Pirate government names
Performance saving mechanics, which hides Oblivion nations and speeds Ice Age for Atmora if the player does not play in the respective regions
Added National Idea set for Falinesti
Added National Idea set for Valenwood
Added National Idea set for Southern Orsinium
Added National Idea set for Imgan State
Added National Idea set for Greenshade
Added National Idea set for Malabal Tor / Silvenar
Added Mission tree for Coldharbour Vampires
Added Mission tree for Non-Coldharbour Vampires
Added Mission tree for Iron Orcs
Added Snow-whale Sighting Event
Added 12 new Events for Republic governments
Added 5 new Events for Native governments
Changes
Evermore Foundation Decision now requires 1 Fish province instead of 25
Restricted Ogres event not to fire for provinces with unique trade goods
Rebalance of Bravil, Kvatch and Scamp ideas
Rebalance of Naval Units
Optimisation of "on actions" events and other mechanics to improve performance
Rebalanced Absolutism
Rebalanced Liberty Desire for Subject Types
Moved Gunder Tribe from Gundercrea to The Cold Divines province, so it could migrate
Fixes
Estates privileges no longer use the Dwemer blessings background
Fixed Wayrest Foundation Decision
Fixed Autonomy Agendas
Fixed various small localisation bugs
Fixed Secure Member Autonomy HRE Reform
Fixed random wars with Guardian nations
Fixed Windhelm Mission bug
Deletions
Miscellaneous
Hotfixes
03.07.22 - v2.4.0a
09.07.22 - v2.4.0b
Version 2.3.9
ESU Version
2.3.9
Date Released
04.06.22
EU4 Version
1.33.*
Additions
Added Orsimer mission tree
Added Ogre culture
Added Lamian culture
Added 5 Beverages events
Added 2 Ogre events
Added 1 Lamian events
Added 5 Trade events
Added 7 Maormer events
Added 2 Mercantilism events
Added 6 Flavour events for 2nd Era
Added 10 Harpy events
Added 12 Tribal events
Added Descriptions for all of the 53 Holy Orders
Added National Ideas for Scamp culture
Added National Ideas for Imga culture
Added National Ideas for Skaal culture
Added National Ideas for Goblin culture
Added National Ideas for Falmer culture
Added National Ideas for Hollow culture
Added National Ideas for Volkihar
Added National Ideas for Tamriel
Added National Ideas for Cyrodiil
Added National Ideas for Colovia
Added National Ideas for Heartlands
Added National Ideas for Nibenay
Added National Ideas for Alessian Empire
Added National Ideas for Alessian Order
Added National Ideas for Golden Coast
Added National Ideas for Jerall Mountains
Added National Ideas for Valus Mountains
Added National Ideas for Akaviri Potentate
Added National Ideas for Horder of the Hour
Added National Ideas for Anvil
Added National Ideas for Bravil
Added National Ideas for Bruma
Added National Ideas for Cheydinhal
Added National Ideas for Chorrol
Added National Ideas for Kvatch
Added National Ideas for Leyawiin
Added National Ideas for Skingrad
Added Nocturnal Sisterhood government reform
Added Reformation Center for Nocturnal Cult
Added some historical lucky nations, but this feature is still WIP
Added new localisation lines to German, French and Spanish localisations
Added the Endgame mechanics
Changes
Increased Income from Base Tax
Increased the number of Sailors
Max Combat Dice Side is increased from 6 to 10
Decreased terrain defence modifiers by 1 for all terrain types
Females may always rule the nation with Nocturnal Sisterhood government reform
Females may no longer rule over countries with Ashland Chimer or Ashland Dunmer primary culture
The City of Mages monument now requires the owner to have Mages Colleges privilege
Accepted cultures may no longer be converted using decisions of Vampires, Tsaesci and Soul-Schriven
Updated triggers for Nordic and Breton missions to make them more clear and avoid buggy situations
Events for Statists/Orangists mechanics should now fire more often
Fixes
Fixed minor localisation issues
Fixed Oblivion Centers of Trade
Fixed Ysgramor Dynasty for Windhelm
Fixed various minor bugs
Deletions
Deleted two 2nd Era events, as they had no unique picture and were merged with the other two events
Miscellaneous
Changed WIN tag to SNW tag to avoid code issues
Hotfixes
Version 2.3.8
ESU Version
2.3.8
Date Released
01.05.22
EU4 Version
1.33
Additions
Breton Mission Tree
Added 27 new Trade Goods
Added Havrocel and Coldharbour Elite Guards as new Mercenary Companies
Added 3 new events, featuring Havrocel
Added 1 new event featuring Xivkyn
Added 2 new events featuring Half-Giants
Added Concentrate Development feature
Added Imperial Vassal subject type
Changes
Overhaul of the Country Collapse System
Native nations can no longer join the Empire
Idea Groups show the next ones in the Idea Group Tree
Ice Age Disaster no longer adds country debuffs but adds province debuffs for all Atmora
Last Dominion Imperial reform now vassalises all imperial nations, that have a positive opinion of the Emperor as Imperial Vassals
State Centralisation now adds Prosperity and reduces maintenance
Army Tradition no longer increases army maintenance - it is now tied with the total army size of the country.
Fixes
Fixed the spelling of "Helstrom"
State Maintenance Modifier and Embracement Cost Modifier are no longer dependent on the country's development
Fixed poor code blocks to boost the performance
Fixed Auri-El's mission for the followers of the Old Ways Cult
Fixed Monuments institution for players, who do not own the Leviathan DLC
Fixed localisation of Chimer Cults events
Fixed Canals and Oblivion Gates disappearance on load game
Fixed Coldharbour Conquest Mission
Deletions
Miscellaneous
Added warning about missing idea groups
Hotfixes
Version 2.3.7
ESU Version
2.3.7
Date Released
03.04.22
EU4 Version
1.33.*
Additions
Added 3 new Estate Interactions
5 new Events for Extended Regencies
7 new Events for Holy Roman Empire mechanics
7 new Events for Harem mechanics
1 new Event for Archeology mechanics
7 new Events for Overextension
3 new Events for native religion reformation
1 new Event for Tribal Succession
10 New Events for Theocracies
3 New Trade Events
5 New Dictatorship Events
There are now 3 events that should remove some development worldwide to avoid dev blobbing
Changes
Reduced the Chance of Sacking event to fire
Added 50% chance for every province to lose 1 dev due to occupation
Increased bonuses of Innovatives
Reduced amount of gold a nation can get via inflation
Introduced a cooldown timer for development decision
Increased scaling of development cost
Moved Caravan Policy decision to Estate Interactions
Reduced Authority gained from development
Reduced minimal size of nations after Maya mechanics collapse
Increased time gap between changes in Prices of Trade Goods
Tribunal Government now uses Holy Orders instead of Banners, restricted to Emperor of China-Akavir
Reduced the extra cost of buildings due to development, but increased local unrest
Fixes
Fixed various small issues
Fixed localisation of native religion reforms
Fixed Spelling and other Grammar issues in localisation
Added missing localisation lines for German, Spanish and French languages
Limited possibilities of native tribes to join HRE
Events following the death of Alessia now kill her, if she is still alive for some reason
Fixed Tribunal Elections event
Removed Elven Space Marines
Deletions
Removed minority expulsion events
Removed Papacy events
Removed Elven Space Marines
Miscellaneous
Hotfixes
30.03.22 - v2.3.7a - Special pre-release of bug fixes
Version 2.3.6
ESU Version
2.3.6
Date Released
10.03.22
EU4 Version
1.33.*
Additions
Added 10 new events for Elective monarchy
Added 15 new events for Dynasties
Added 8 new events for Statists Vs Orangists mechanics
Added new trade goods to Manufactories
Added localisation for a bunch of new trade goods
Changes
Rebalanced National Ideas
Rebalanced Chimer Cults
Fixes
Fixed CTD issues
Fixed various small issues
Deletions
Miscellaneous
Hotfixes
Version 2.3.5
ESU Version
2.3.5
Date Released
02.03.22
EU4 Version
1.33.*
Additions
Compatibility changes for 1.33 update of EU4
Added 9 new Trade Goods
Changes
Reduced max amount of Client States to 15, but they are going to be available since the year 300, when most Maormer nations complete reforms and get away from Doom.
Forts are available from the start of the game
Fixes
Fixed various small issues
Deletions
Miscellaneous
Hotfixes
Version 2.3.4
ESU Version
2.3.4
Date Released
27.02.22
EU4 Version
1.32.2
Additions
Sload mission tree
Added option to hide the Sacking Event
Added 7 new flavour events
Added 20 new Trade Goods
Changes
Skykiller Gallery now provides dev cost decrease bonus
Strong Trade Companies now provide governing and reform progress bonuses
Reduced base liberty desire reduction for all subject types
Fixes
Falmers should no longer spawn in Morrowind
Fixed Doom mechanics for Pyandonean nations
Deletions
Miscellaneous
Hotfixes
27.02.22 - v2.3.4a
28.02.22 - v2.3.4b
Version 2.3.3
ESU Version
2.3.3
Date Released
22.02.22
EU4 Version
1.32.2
Additions
Added 12 dynasty events
Changes
Improved AI
Fixes
Fixed some Holy Orders
Fixed free 1000 adm power on new agenda
Fixed Dark Brotherhood spawn event and modifiers of these mechanics
Deletions
Miscellaneous
Hotfixes
23.02.22 - v2.3.3a
Version 2.3.2
ESU Version
2.3.2
Date Released
20.02.22
EU4 Version
1.32.*
Additions
A new set of brand new lore-friendly estates
Added 3 New buttons for Estate Interaction
Brand new Water Colour Map
Masser and Secunda Models
Hundreds of new event images, updated for the new event window!
Added 11 City Terrain types for High Rock, Skyrim and Morrowind
Added new Trade Nodes and Trade Companies for Summerset Islands, High Rock, Hammerfell, Skyrim and Morrowind
Additional Trade goods added (mostly Oblivion), overall trade goods balanced for new and custom terrains map-wide
8 New Flavour Events for Elven religions
5 new Events for Dark Brotherhood Origin
5 new events for Harmony Religious Group
4 new events for Elemental Religious Group
14 new events for subject overlords
23 new events featuring governmental factions
8 new events for Dragon Cult (Draconic) religion
Added 10 estates disasters with unique icons
Dozens of new lore-friendly government/ruler names (Jarls for Nords, Protectors and Craftlords for Dwemer, Ashkhans for Chimer, etc.)
Added Saint Osla Statue as a new Monument for Cheydinhal
Added Statue of Arkay monument
Added Wilderking ruler to the Greenheart with 100% heir chance modifier, if the state religion is Bosmer Pantheon
Added the Wilderking dynasty to Woodhearth, which has fixed dynasty, while it follows Bosmer Pantheon
Added the Wilderking's Throne to Woodhearth
Building and Upgrading Canals in Morrowind and Akavir now boost trade power of the respective Trade Node.
Added Slave Rebels as a new Rebel Type
Added Sacking Mechanics for provinces
Added Akykiller Gallery as a new Monument with own decision and event for interaction
Added Meridia's Beacon as a new Daedric Artifact
Changes
Morrowind has had a political layout overhaul, complete with many new tags, flags, and more.
Chimer religion has been overhauled
Dwemer religion has received some tweaks
Updated some estate icons based on feedback
Updated some estate privileges based on feedback
Replaced the Bravil Monument of Crypt of the Night Mother with Lucky Old Lady
Changed Stros M'Kai province and city names, cultures
Changed icons for disasters
Updated flag glow effect
Enabled the serpent sign for the birthsign system
Added proper descriptions to birthsign events and modifiers
Refactored a bunch of birthsign-related code
Slightly boosted the gain of Imperial Authority
Updated the daedric "pick aspect" button's icon
All female rulers should be able to become the Defender of Faith from now on
Updated some sea tile/area/region naming in Topal Bay
Updated the Tu'Whacca deity icon
Updated the region colours in Skyrim to look a little nicer, and be more distinct from neighbouring regions
Optimized some code in the on_startup on action
Reduced the Dice side from 10 to 6
Sieges do not passively reduce development - it is now handed by sacking event
Reduced max possible idea cost bonus
Fixes
Fixed Orgnum's heirs not to be Molag Bal
Fixed provinces Woodhearth to make them more lore friendly
Added missing Rebels for Students of Magnus and Ayleid Pantheon religions
Fixed some events, tied with flavour government reforms
Fix of Pirates Spawn Events, Tribunal Elections, Weather-Terrain Events, Changes of Prices
Fix of GE Revolution disaster
Fix of Orcish Fury Event
Fix of Election for Republics and Dutch Elections mechanics for Monarchies
Removed Peace Treaties, granting +1 adm/dip/mil skill to ruler
Miscellaneous
Hotfixes
20.02.22 - v2.3.2a
21.02.22 - v2.3.2b
Version 2.3.1
ESU Version
2.3.1
Date Released
02.01.22
EU4 Version
1.32.*
Additions
Changes
Made the event description font slightly grey, to ease any potential eye-strain.
Adjusted some area names to be more lore-accurate.
Fixes
Fixed some spelling/grammar in conquest events
Fixed Random events for the Draconic Religion
Deletions
Miscellaneous
Don't forget to study your Jel.
Or else...
Hotfixes
02.01.22 - v2.3.1a
2021[]
Version 2.3.0
ESU Version
2.3.0
Date Released
30.12.21
EU4 Version
1.32.*
Additions
Conquest info events - Learn about the different regions of Nirn as you expand your territory! (These can be disabled in the mod menu)
54 new Holy Orders with unique bonuses - each religion has 3 of them
12 new random flavour Events for Akaviri Religions
The Old Orc event chain - a little easter egg for those familiar with Skyrim or Morrowind
Added mechanics, that will reduce your government rank, if you no longer have enough development for it
Added new colonial region and trade node to Yokuda
Health System was recreated and readded with a bunch of new events.
Added State Edicts for nations under Dictatorship rule
Added glowing mark for easy countries for people, who are new to ESU
Health System was expanded with different flavour text and additional events
Changes
Updated some daedric deity icons
New image for the Halls of Colossus monument
Lowered max camera height to fix those red bars on the edges of the screen
Reduced the base size of rebels
Vassal nations provide +1 manpower instead of +1 force limit
Changed chance of music themes for compatibility with Themes of the Old World
Reduced the requirements to become a hegemon
Reduced the base loan interest to 5% and increased its duration to 75 months
Increased the base general, admiral, conquistador and explorer cost to 100 mil/dip points
Nerfed drill decay bonuses from governments, ideas and policies
Replaced +25% land/naval bonus for Ai nations with -2,5% army/navy tradition decay and added +1 pip to all general/admiral skill
Changed negative bonuses of hostile policy towards natives with positive
Increased number of regiments under one AI general to 50
Nerfed leader cost bonus from governments, ideas and policies
AI nations get +15% of religion unity instead of +2,5% heretic missionary strength
Recruiting a general no longer boosts army professionalism by 1%
Changed Professionalism bonuses
Changed war and war exhaustion penalties. Now it should be easier to stay in the war, but more costly to suffer war exhaustion
Reduced the basic size of the rebel army back to 3.5
Changed the duration of modifiers, given by Flavour religious events from 25 to 10 years
Client states can now be created only since 100 and maps can be stolen only since 75 diplomatic technology level
Bonuses from sending officers to Marches and having 100% drilled army are nerfed
Client states will have +15% manpower instead of 15% army morale
Dictatorship rule can no longer be ended by switching the reform
It is impossible to start a war between Oblivion and not Oblivion nations if the End Game Crises is not initiated
During End-Game Crisis Oblivion nations cannot use Destroy the Great nation Casus Belli
AI now has a permanent base resistance for the creation of Personal Union via Diplomatic Action
Community Militia increases the autonomy only by 0.05 instead of 0.10
The Land and naval maintenance is increased based on your army and navy traditions
Buildings should now boost development, when they are built
Restored Difficulty bonuses for the player or AI
Added glowing effect in the main menu for easy countries
Fixes
Fixed Halls of Colussus name (was "Hall of Colossus")
Fixed holiday events to fit 365-day year
Fixed triggers for age splendour
Fixed interesting nations screen for users with a narrow monitor
Fixed PU nations, that for some reason were not monarchies
Soul Shriven nations will no longer convert their provinces to the vampire culture
Fixed spawn of 8 divines religion before its foundation
Fixed Peasant War disaster, triggered on start by low manpower
Fixed declaring war on your subject nation via lore event
Fixed a travel issue with Oblivion Gates
Fixed Canals and Oblivion Gates
Fixed some event pictures for the Linux users
Fixed missing deities for the Ayleid pantheon
Deletions
Miscellaneous
Hotfixes
30.12.21 - v2.3.0a - Update of Localisation files for non-English languages.
30.12.21 - v2.3.0b - Fix of unexpected rank increase
02.01.22 x2
Version 2.2.9
ESU Version
2.2.9
Date Released
04.12.21
EU4 Version
1.32.*
Additions
Ayleid Religion
Students of Magnus Religion
Changes
Updated some daedric deity icons
Updated the mod to 1.32.2
Small rebalance of Subject Types, Absolutism and War Taxes
Fixes
Fixed 3 CTD issues
Fixed a number of freezes
Improved performance in the mid-game
Various bug fixes of missions, events, decisions
Deletions
Miscellaneous
Hotfixes
04.12.21 - v2.2.9a
07.12.21 - v2.2.9b
Version 2.2.8
ESU Version
2.2.8
Date Released
30.11.21
EU4 Version
1.32.*
Additions
Kothringi Models
Reachmen Models
5 New events for Ayleids of Cyrodiil
2 new decisions
New Casus belli
11 Flavour Religious events for Yokudan and Redguard Pantheons
Changes
The birthsign event now shows the modifiers that the birthsign applies.
Update of Ayleid Unit models
Increased the unrest bonus from high stability
Increased chance of Ice Age event
Fixes
Fix of various small bugs
Deletions
Miscellaneous
Hotfixes
Version 2.2.7
ESU Version
2.2.7
Date Released
20.11.21
EU4 Version
1.32.*
Additions
Altmeri Mission Tree
Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact nations
3 New events for Altmeri Mission Tree
Changes
Change the Fine for Converting provinces to Soul-Shriven via decision
Fixes
Fixes of various events and other minor issues
Deletions
Miscellaneous
Hotfixes
Version 2.2.6
ESU Version
2.2.6
Date Released
15.11.21
EU4 Version
1.32
Additions
New Loading Screen
Overhaul of Edicts
Changes
Fixes
Fix of Soul Schriven events and Decisions
Deletions
Miscellaneous
Hotfixes
Version 2.2.5
ESU Version
2.2.5
Date Released
14.11.21
EU4 Version
1.32.*
Additions
Changes
Updated the institution tech-cost penalty icons so that the colourizing effect is subtler, letting you see the icon more clearly.
Fixes
Fix of Personal Deities
Fix of Great Plague Event, triggered on start
Fix of the position of the Alabaster port
Deletions
Temporary deleted all State Edicts, because the 2.2.5 occured to be a hotfix update and Edicts were overhauled at that moment.
Miscellaneous
Hotfixes
Version 2.2.4
ESU Version
2.2.4
Date Released
12.11.21
EU4 Version
1.32.0
Additions
Atmoran Missions
Overhaul of Isolationism for Tsaesci
New event to create Roscrea as Personal Union (Part of Atmoran Mission Tree)
New Mission tree for Glacial nations.
New Mission tree for Sea Giants nations.
New Mission tree for Frost Giants nations.
New Mission tree for Giants nations.
5 New events for Nordic Pantheon
2 New events for All-Maker Cult
1 New event for Hist religion
6 New events for religions in Elemental group.
Added interctions with estates via flvaour religion events.
Castle Volkihar Monument
Integration of Peace Treaties Expanded
16 new religion random events
6 new religion random events for Akavir nations
New CB for Tsaesci - less peace cost, but more AE
New Terrain - Orcish Stronghold
7 New High Rock Monuments
3 new Decisions for Soul Schriven nations, featuring culture convertion, reverse convertion and liberation from Molag Bal's influence.
Addition of Cawa units as the Noible Warriors
Changes
1.32.* Compatibility changes of institutions and technology
Government reform balancing
Players from Nirn cannot ask for military access to Oblivion nations and vice versa
Governments with Militarism mechanics no longer get gov capacity bonuses from government reform type
Militarism is no longer limited by province number, but by governmental capacity
Changed unit pips so that defensive/offensive versions of each unit are balanced.
Rebalance of Karma modifiers.
Health mechanics is now relying on ruler lifespan modifier
Increased the opinion penalties for heretic/heathen religions.
Update of the Thumbnail to 1.32
Nerf of Manpower Pool and Manpower Recovery Speed modifiers
Decrease in governemnt capacity from technologies
Church power (Protestant mechanics) gain is reduced, the cost of Chirch Aspects is increased. Sloads faith's aspect cost is rebalance to meet those changes.
Nerf of Religion Unity modifiers
Buildings now increase development, when the are built
Fixes
Fixed weird wasteland visibility
Fixed various typos in localisation
Fixed the Aetherium trade good event only firing for players
Fixed some errors in the river map
Fixed too long names for Missions
Fixed province highlighting for Skyrim Missions
Fixed the Portal bug, when players could cross it if they ask for military access
Fix of the AI, declaring war, when he has internal problems
Fix of Dwemer Disappearence event - added 3 Dwemer cultures there
Fix of Vassal Vs Vassal wars, that could ended in release of independent nation or return of cores to independent nations
Fix of Culture based opinion mechanics
Fixed a typo in institution event titles
Fix of Opinion Mechanics
Various small bugfixes
Fix of spelling errors
Fixed TI around Red Mountain
Fixed Nethar (1195)'s name (hopefully)
Fixed faction influence modifier icons
Fix of 7, 8, 9, 10, 11 Scenarios
Removed all forbidden tags
Fixed issue with the Ritual Birthsign's aspect modifiers
Fixed missing vampire flavour event
Fix of Custom Ideas for randomly generated nations
Fix of trade goods bonuses for Dwemer Metal and Nirncrux
Deletions
Removed remnants of Kamal from the map
Removed French localisation as it was working poorly. It will be eplaced with English until a proper fix would be provided.
Removed old institution birthplace modifiers
Miscellaneous
Hotfixes
Version 2.2.3
ESU Version
2.2.3
Date Released
3.10.2021
EU4 Version
1.31.6
Additions
Custom Icons for Yokudan-Redguard and Sinistral Missions
Changes
Fixes
Fix of Custom Units for Kothringi nations
Fix of loop in Skyrim Missions
Fix of abandoned native provinces with 1000 settlers
Fix of decision to form Shadowfen
Deletions
Miscellaneous
Hotfixes
Version 2.2.2
ESU Version
2.2.2
Date Released
30.09.2021
EU4 Version
1.31.6
Additions
Custom unit types based on culture/culture group
Custom ship types based on culture/culture group
New Monuments for Oblivion and Coldharbour
New governemnt reforms for Native Tribes
Model for the White-Gold Tower's walls
Decisions for Dwemers, AI (Fort Building)
New Countries - Minotaur Tribe, Mzeneldtan
New Decisions - Formation of Minotaur Tribe
New events - for Eight Divines, Minotaurs, Aedric Religions.
Added Watercolour Map
New Skyrim Mission tree (for all nordic nations)
Overhaul of Mission Icons
Changes
Reachmen Clan Names
Daedric events have better conditions for firing
Political Map of Skyrim, Cyrodiil for Alessian Revolt bookmark
Diplomatic Map of Skyrim for Alessian Revolt bookmark
Rebalance of defines.lua to improve AI and gameplay
Rebalance of static modifiers to improve AI and gameplay
Rebalance of Decisions and Events to fit addition of new provinces
Decreased religion spread via reformation centers in twice
Blocked Caravan Policy decision for Migrating Tribes
Some terrain change in Coldharbour
Rebalance of Country Collapse Events to imprve gameplay
Rebalance of Ice Age disaster - decay of colonies should take more time
Split Red Mountain into several provinces, and integerated the area into the Vvardenfell region and trade node.
Change Icons for Tsaesci Incidents (Incidents themselves are still not changed)
Adaptation of Revolution Center event - it can spawn after 1200 year
Removed Tech Restriction for colonisation of provinces
Fixes
Fixed typo in the spelling of "Atronach"
Fixes of missplelling + accourding to British spelling rules
Deletions
Removed second type of artillery
Removed lots of vanilla events that were not lore-friendly
Miscellaneous
Changed the code-names of some religions and religion groups to be more consistent and maintainable