Elder Scrolls Universalis has been in active development since late 2017, and available to the public since January 2019. In that time, the mod has received countless updates by a team of dedicated volunteers. This page will serve to document the details of all current and future updates to ESU for posterity, and future reference.
2021
Version 2.3.0
ESU Version
2.3.0
Date Released
30.12.21
EU4 Version
1.32.*
Additions
Conquest info events - Learn about the different regions of Nirn as you expand your territory! (These can be disabled in the mod menu)
54 new Holy Orders with unique bonuses - each religion has 3 of them
12 new random flavour Events for Akaviri Religions
The Old Orc event chain - a little easter egg for those familiar with Skyrim or Morrowind
Added mechanics, that will reduce your government rank, if you no longer have enough development for it
Added new colonial region and trade node to Yokuda
Health System was recreated and readded with a bunch of new events.
Added State Edicts for nations under Dictatorship rule
Added glowing mark for easy countries for people, who are new to ESU
Health System was expanded with different flavour text and additional events
Changes
Updated some daedric deity icons
New image for the Halls of Colossus monument
Lowered max camera height to fix those red bars on the edges of the screen
Reduced the base size of rebels
Vassal nations provide +1 manpower instead of +1 force limit
Changed chance of music themes for compatibility with Themes of the Old World
Reduced the requirements to become a hegemon
Reduced the base loan interest to 5% and increased its duration to 75 months
Increased the base general, admiral, conquistador and explorer cost to 100 mil/dip points
Nerfed drill decay bonuses from governments, ideas and policies
Replaced +25% land/naval bonus for Ai nations with -2,5% army/navy tradition decay and added +1 pip to all general/admiral skill
Changed negative bonuses of hostile policy towards natives with positive
Increased number of regiments under one AI general to 50
Nerfed leader cost bonus from governments, ideas and policies
AI nations get +15% of religion unity instead of +2,5% heretic missionary strength
Recruiting a general no longer boosts army professionalism by 1%
Changed Professionalism bonuses
Changed war and war exhaustion penalties. Now it should be easier to stay in the war, but more costly to suffer war exhaustion
Reduced the basic size of the rebel army back to 3.5
Changed the duration of modifiers, given by Flavour religious events from 25 to 10 years
Client states can now be created only since 100 and maps can be stolen only since 75 diplomatic technology level
Bonuses from sending officers to Marches and having 100% drilled army are nerfed
Client states will have +15% manpower instead of 15% army morale
Dictatorship rule can no longer be ended by switching the reform
It is impossible to start a war between Oblivion and not Oblivion nations if the End Game Crises is not initiated
During End-Game Crisis Oblivion nations cannot use Destroy the Great nation Casus Belli
AI now has a permanent base resistance for the creation of Personal Union via Diplomatic Action
Community Militia increases the autonomy only by 0.05 instead of 0.10
The Land and naval maintenance is increased based on your army and navy traditions
Buildings should now boost development, when they are built
Restored Difficulty bonuses for the player or AI
Added glowing effect in the main menu for easy countries
Fixes
Fixed Halls of Colussus name (was "Hall of Colossus")
Fixed holiday events to fit 365-day year
Fixed triggers for age splendour
Fixed interesting nations screen for users with a narrow monitor
Fixed PU nations, that for some reason were not monarchies
Soul Shriven nations will no longer convert their provinces to the vampire culture
Fixed spawn of 8 divines religion before its foundation
Fixed Peasant War disaster, triggered on start by low manpower
Fixed declaring war on your subject nation via lore event
Fixed a travel issue with Oblivion Gates
Fixed Canals and Oblivion Gates
Fixed some event pictures for the Linux users
Fixed missing deities for the Ayleid pantheon
Deletions
Miscellaneous
Hotfixes
30.12.21 - v2.3.0a - Update of Localisation files for non-English languages.
30.12.21 - v2.3.0b - Fix of unexpected rank increase
02.01.22 x2
Version 2.2.9
ESU Version
2.2.9
Date Released
04.12.21
EU4 Version
1.32.*
Additions
Ayleid Religion
Students of Magnus Religion
Changes
Updated some daedric deity icons
Updated the mod to 1.32.2
Small rebalance of Subject Types, Absolutism and War Taxes
Fixes
Fixed 3 CTD issues
Fixed a number of freezes
Improved performance in the mid-game
Various bug fixes of missions, events, decisions
Deletions
Miscellaneous
Hotfixes
04.12.21 - v2.2.9a
07.12.21 - v2.2.9b
Version 2.2.8
ESU Version
2.2.8
Date Released
30.11.21
EU4 Version
1.32.*
Additions
Kothringi Models
Reachmen Models
5 New events for Ayleids of Cyrodiil
2 new decisions
New Casus belli
11 Flavour Religious events for Yokudan and Redguard Pantheons
Changes
The birthsign event now shows the modifiers that the birthsign applies.
Update of Ayleid Unit models
Increased the unrest bonus from high stability
Increased chance of Ice Age event
Fixes
Fix of various small bugs
Deletions
Miscellaneous
Hotfixes
Version 2.2.7
ESU Version
2.2.7
Date Released
20.11.21
EU4 Version
1.32.*
Additions
Altmeri Mission Tree
Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact nations
3 New events for Altmeri Mission Tree
Changes
Change the Fine for Converting provinces to Soul-Shriven via decision
Fixes
Fixes of various events and other minor issues
Deletions
Miscellaneous
Hotfixes
Version 2.2.6
ESU Version
2.2.6
Date Released
15.11.21
EU4 Version
1.32
Additions
New Loading Screen
Overhaul of Edicts
Changes
Fixes
Fix of Soul Schriven events and Decisions
Deletions
Miscellaneous
Hotfixes
Version 2.2.5
ESU Version
2.2.5
Date Released
14.11.21
EU4 Version
1.32.*
Additions
Changes
Updated the institution tech-cost penalty icons so that the colourizing effect is subtler, letting you see the icon more clearly.
Fixes
Fix of Personal Deities
Fix of Great Plague Event, triggered on start
Fix of the position of the Alabaster port
Deletions
Temporary deleted all State Edicts, because the 2.2.5 occured to be a hotfix update and Edicts were overhauled at that moment.
Miscellaneous
Hotfixes
Version 2.2.4
ESU Version
2.2.4
Date Released
12.11.21
EU4 Version
1.32.0
Additions
Atmoran Missions
Overhaul of Isolationism for Tsaesci
New event to create Roscrea as Personal Union (Part of Atmoran Mission Tree)
New Mission tree for Glacial nations.
New Mission tree for Sea Giants nations.
New Mission tree for Frost Giants nations.
New Mission tree for Giants nations.
5 New events for Nordic Pantheon
2 New events for All-Maker Cult
1 New event for Hist religion
6 New events for religions in Elemental group.
Added interctions with estates via flvaour religion events.
Castle Volkihar Monument
Integration of Peace Treaties Expanded
16 new religion random events
6 new religion random events for Akavir nations
New CB for Tsaesci - less peace cost, but more AE
New Terrain - Orcish Stronghold
7 New High Rock Monuments
3 new Decisions for Soul Schriven nations, featuring culture convertion, reverse convertion and liberation from Molag Bal's influence.
Addition of Cawa units as the Noible Warriors
Changes
1.32.* Compatibility changes of institutions and technology
Government reform balancing
Players from Nirn cannot ask for military access to Oblivion nations and vice versa
Governments with Militarism mechanics no longer get gov capacity bonuses from government reform type
Militarism is no longer limited by province number, but by governmental capacity
Changed unit pips so that defensive/offensive versions of each unit are balanced.
Rebalance of Karma modifiers.
Health mechanics is now relying on ruler lifespan modifier
Increased the opinion penalties for heretic/heathen religions.
Update of the Thumbnail to 1.32
Nerf of Manpower Pool and Manpower Recovery Speed modifiers
Decrease in governemnt capacity from technologies
Church power (Protestant mechanics) gain is reduced, the cost of Chirch Aspects is increased. Sloads faith's aspect cost is rebalance to meet those changes.
Nerf of Religion Unity modifiers
Buildings now increase development, when the are built
Fixes
Fixed weird wasteland visibility
Fixed various typos in localisation
Fixed the Aetherium trade good event only firing for players
Fixed some errors in the river map
Fixed too long names for Missions
Fixed province highlighting for Skyrim Missions
Fixed the Portal bug, when players could cross it if they ask for military access
Fix of the AI, declaring war, when he has internal problems
Fix of Dwemer Disappearence event - added 3 Dwemer cultures there
Fix of Vassal Vs Vassal wars, that could ended in release of independent nation or return of cores to independent nations
Fix of Culture based opinion mechanics
Fixed a typo in institution event titles
Fix of Opinion Mechanics
Various small bugfixes
Fix of spelling errors
Fixed TI around Red Mountain
Fixed Nethar (1195)'s name (hopefully)
Fixed faction influence modifier icons
Fix of 7, 8, 9, 10, 11 Scenarios
Removed all forbidden tags
Fixed issue with the Ritual Birthsign's aspect modifiers
Fixed missing vampire flavour event
Fix of Custom Ideas for randomly generated nations
Fix of trade goods bonuses for Dwemer Metal and Nirncrux
Deletions
Removed remnants of Kamal from the map
Removed French localisation as it was working poorly. It will be eplaced with English until a proper fix would be provided.
Removed old institution birthplace modifiers
Miscellaneous
Hotfixes
Version 2.2.3
ESU Version
2.2.3
Date Released
3.10.2021
EU4 Version
1.31.6
Additions
Custom Icons for Yokudan-Redguard and Sinistral Missions
Changes
Fixes
Fix of Custom Units for Kothringi nations
Fix of loop in Skyrim Missions
Fix of abandoned native provinces with 1000 settlers
Fix of decision to form Shadowfen
Deletions
Miscellaneous
Hotfixes
Version 2.2.2
ESU Version
2.2.2
Date Released
30.09.2021
EU4 Version
1.31.6
Additions
Custom unit types based on culture/culture group
Custom ship types based on culture/culture group
New Monuments for Oblivion and Coldharbour
New governemnt reforms for Native Tribes
Model for the White-Gold Tower's walls
Decisions for Dwemers, AI (Fort Building)
New Countries - Minotaur Tribe, Mzeneldtan
New Decisions - Formation of Minotaur Tribe
New events - for Eight Divines, Minotaurs, Aedric Religions.
Added Watercolour Map
New Skyrim Mission tree (for all nordic nations)
Overhaul of Mission Icons
Changes
Reachmen Clan Names
Daedric events have better conditions for firing
Political Map of Skyrim, Cyrodiil for Alessian Revolt bookmark
Diplomatic Map of Skyrim for Alessian Revolt bookmark
Rebalance of defines.lua to improve AI and gameplay
Rebalance of static modifiers to improve AI and gameplay
Rebalance of Decisions and Events to fit addition of new provinces
Decreased religion spread via reformation centers in twice
Blocked Caravan Policy decision for Migrating Tribes
Some terrain change in Coldharbour
Rebalance of Country Collapse Events to imprve gameplay
Rebalance of Ice Age disaster - decay of colonies should take more time
Split Red Mountain into several provinces, and integerated the area into the Vvardenfell region and trade node.
Change Icons for Tsaesci Incidents (Incidents themselves are still not changed)
Adaptation of Revolution Center event - it can spawn after 1200 year
Removed Tech Restriction for colonisation of provinces
Fixes
Fixed typo in the spelling of "Atronach"
Fixes of missplelling + accourding to British spelling rules
Deletions
Removed second type of artillery
Removed lots of vanilla events that were not lore-friendly
Miscellaneous
Changed the code-names of some religions and religion groups to be more consistent and maintainable