Buildings

Elder Scrolls Universalis boasts a massive timeline, around 2000 years, which allows for a much longer and more expansive game. One feature of ESU that compliments this is the wide variety of buildings available throughout the 200 tech levels of the game. The buildings are listed by type and ordered by tech only, despite other similarities, as to represent the progression of unlocking and building them in game.

Taxation
Each successive building replaces the next.

Trade
Each successive building replaces the next.

Production
Each successive building replaces the next.
 * These buildings cannot be built in gold producing provinces.

Manufactories
All manufactories cost 350 ducats and take 3 years to build


 * Furnaces require Rule Britannia DLC.

State Administration
These buildings can be built in a state, only one building per state can be built and effects will apply to all owned and cored provinces in that state.

Influence
All influence buildings can only be built if nation is a subject under another nation; if that nation becomes independent, the buildings will be destroyed due to a keep_trigger for being a subject nation.

The first two buildings apply local modifiers, and can be built multiple times; however, the Spy Agency is unique in that it can only be built once (in a subject's capital) and applies rather large national modifiers.

Native Buildings
The native buildings can be built for Tribal Nations where they apply if player has the Conquest of Paradise DLC which enables Native Council Mechanics. These buildings are the same as vanilla.