Mission Trees

List of Mission Trees
The following list contains a list of (number later) unique mission trees currently in ESU

Organization
Mission trees are organized by culture, from here cultures are listed in alphabetical order

ROOT is just the current nation, as there are 4 Nordic nations ROOT applies to any that take the quest

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Nordic Mission Trees
!New Allies !Form the Old Holds !Fleet of the New Home !Mead Brewing !Preserve Legends Effect:
 * Requirements:
 * Primary culture is Nordic
 * ROOTs opinion of ALLY is 190
 * ALLY's opinion of ROOT is 190
 * ALLY's opinion of ROOT is 190

ROOT gets New Allies for 25 years, giving:


 * Diplomatic Reputation +1
 * Requirements:

One of the following must be true:

Effect:
 * Owns Windhelm
 * Owns Winterhold
 * Owns Dawnstar
 * Owns Solitude
 * Gain 1 Stability


 * Solitude's name changes to Haafingar


 * Morthal's name changes to Hjaalmarch


 * Dawnstar's name changes to Pale


 * Windhelms name changes to Eastmarch

Effects:
 * Requirements:
 * Have at least 10 heavy ships
 * Have at least 25 light ships

ROOT gets Fleet of the New Home for 25 years, giving:


 * National Sailors Modifier +25%
 * Sailor Recovery Speed +35%
 * Ship Costs - 15%
 * Requirements:

Have at least 5 provinces producing Beer

Effects:

ROOT gets Mead Brewing for 25 years, giving:

Effects:
 * Goods Produced Modifier +10%
 * Requirements:
 * Have a Bard
 * Gain 5 prestige

Root gets Legends of the Past for 25 years, giving:

!King and Subjects !Unify the Old Holds !End of Revenge !Centers of Production !Feast of Dibella
 * Prestige Decay - 1%
 * Requirements:
 * Requirements:

Have 5 vassals

Effect:

ROOT gets Subject of the King for 25 years, giving:


 * Income from Vassals +50%
 * Vassal Force Limit Contribution +25%
 * Requirements:

All must be true

Effects:
 * Owns Windhelm
 * Owns Winterhold
 * Owns Dawnstar
 * Owns Solitude

ROOT gets Ruler of the Old Holds for 25 years, giving:


 * Yearly Legitimacy +0.50
 * Requirements:

Any Country:

Effects:
 * Primary culture is not Snow Elven
 * Gain 15 Prestige

Every owned province gets Conquest of Snow Elves for 10 years, giving:


 * Local Unrest -5
 * Requirements:

At least 3 provinces with base production of 7

Effect:

ROOT gets Production Boost for 25 years, giving:


 * Production Efficiency +10%
 * Requirements:

2.5 years of income saved

Effects:

Lose 2.5 years of income

ROOT gets Feast of Dibella for 25 years, giving:

! !Form Skyrim !Reachmen Holds !Trade Capital of Skyrim !
 * National Unrest -2.5%
 * Stability Cost Modifier -15%
 * Years of Separatism -5%
 * Requirements:
 * Requirements:
 * Requirements:

One of the following must be true:

Effect:
 * Is Skyrim
 * Is Old Kingdom

Root gets United Skyrim for 25 years, giving:


 * Land Maintenance Modifier -25%
 * Naval Maintenance Modifier -25%
 * Requirements:

Owns Core Provinces:

Effect:
 * Karthwasten
 * Nchuand-Zel
 * Fretra

Root Gains a lot of cores Effect:
 * Requirements:
 * Diplomatic Power at least 1000
 * Root has 50% or more trade power in Eastmarch

ROOT gets Nordic Merchants until the end of the game, giving:


 * Merchants +1

Lose 1000 Diplomatic Power !Ties with Skaals !Colonisation of High Rock !Influence in Morrowind !Expedition to Roscrea !The National Epic
 * Requirements:
 * Requirements:

Any Country:


 * Primary Culture is Skaal

One of the following must be true:

Effect:
 * Is a subject of ROOT
 * Allied with ROOT

Root gets Trade with Skaals for 50 years, giving:


 * Trade Efficiency +5%
 * Requirements:

Any Active Trade Node in Coast of Ysctya:

Effect:
 * Has a merchant

Ykalon gets the event 'Nordic Colonists'
 * Requirements:

Any Active Trade Node in South-West Inner Sea:


 * has a merchant

Any Country:

Effect:
 * Is a subject of ROOT
 * ROOT's Capital is in the region Velothi Mountains

Root gains a lot of permanent claims
 * Requirements:

Number of Explorers


 * At least 1

Any Active Trade Node in Winter's Isle Bay

Effects: Effect:
 * Has a merchant
 * Gain 1 year worth of Sailors
 * Gain 1 year worth of Income
 * Add 10 Prestige
 * Requirements:
 * War Exhaustion at least 10
 * At War

ROOT gets National Epic for 25 years, giving:

!Protector of Cyrodiil !Destruction of Direnni ! !Expedition to Atmora !Exploration of Far Islands
 * Prestige from Land battles +50%
 * Prestige from Naval Battles +50%
 * Requirements:
 * Requirements:

One of the following must be true:

Effect:
 * Owns White-Gold Tower
 * Owner of White-Gold Tower is allied with ROOT

Root gets Protector of Cyrodiil for 25 years, giving:


 * Yearly Prestige +0.50
 * Requirements:


 * All provinces in region High Rock (NOT Balfiera) is not High Elven

Effect:
 * Gain 10 Prestige
 * Requirements:
 * Have any provinces owned in central Atmora
 * Have any provinces owned in central Atmora

Any Active Trade Node in Coast of Skalrhaim

Effect:
 * Has a merchant

ROOT gets Nordic Colonists until the end of the game, giving:


 * Colonists +1
 * Requirements:

Any Active Trade Node in Strait of Merro

Effects: ! !Subjugation of Bretons !Besiege Ebonheart !Recolonisation of Atmora !
 * Has a merchant
 * Gain 1.5 years worth of income
 * Gain 10 Prestige
 * Requirements:
 * Requirements:
 * Requirements:

ALL Countries with the primary culture of Breton

Effect:
 * Is a subject of ROOT

ROOT gets Crown of High Rock until the end of the game, giving:

Effect:
 * Prestige Decay -1%
 * Requirements:
 * Owns Andothren

ROOT gains a lot of permanent claims Effect:
 * Requirements:
 * At least 35 provinces in the region Central Atmora

ROOT gets Atmoran Trade Company until the end of the game, giving:

!Overlord of Bruma ! !Form the Old Kingdom ! !Ruler of Black Harbour Effects:
 * Trade Steering +15%
 * Requirements:
 * Bruma does NOT exist
 * Arce is owned by ROOT
 * Ebe is owned by ROOT
 * Macey is owned by ROOT
 * Macey is owned by ROOT

Effect:
 * Gain 10 Prestige
 * Bruma gains a core on every owned province
 * Makes Bruma a March
 * Nordic Pantheon becomes the new state-religion of Bruma
 * Bruma Lose's 999999 Government Reform Progress
 * Bruma gets the event Temporary Title
 * Requirements:
 * Is Old Kingdom
 * Is Old Kingdom

ROOT gets The Old Kingdom of Nords until the end of the game, giving:

Effect:
 * National Unrest -2.5
 * Stability Cost Modifier -10%
 * Harsh Treatment Cost -15%
 * Requirements:
 * Black Harbor is owned by ROOT or one of ROOT's Subjects
 * Black Harbor is owned by ROOT or one of ROOT's Subjects

ROOT gets Sea Gates of Akavir for 50 years, giving:


 * Naval Force Limit Modifier +25%
 * Local Shipbuilding Time -50%
 * Treasure Fleet income +100%

*

*

! !Join the Empire ! !Colonisation of Kamal !
 * Requirements:
 * Requirements:
 * Requirements:

One of the following must be true:

Effect:
 * Is part of the HRE
 * Emperor of the HRE's opinion of ROOT is at least 175

ROOT becomes part of the Empire Effect:
 * Requirements:
 * At least 50 provinces in the region Kamal
 * At least 50 provinces in the region Kamal

ROOT gets Trade Company of New Tamriel until, the end of the game, giving:

! ! !The True Emporer ! !
 * Trade Power Abroad +10%
 * Requirements:
 * Requirements:
 * Requirements:
 * Requirements:

One of the following must be:


 * Is the Emperor of the HRE

All of the following must be true:

Effect:
 * Owns core province White-Gold Tower
 * Number of Subjects at least 10

ROOT gets The True Emperor until the end of the game, giving:


 * Imperial Authority Growth Modifier +25%
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